What is Abyss / Superstring Dimension?
By Laz-y & Amadeus • April 9, 2026
Mechanics and How to Take Advantages of These
Once you breakthrough, things will not be as easy as clear with highest damage possible and consider things done. The endgame content require you to understand mechanics so you can clear them.
What is Breakthrough, and should you do it?Superstring Dimension weathers buff valkyries (not necessarily teams) with matching traits and many punishes valkyries with opposing traits. For example, Physical weather buffs Physical valkyries and debuffs Lightning ones. You can see the cycle’s weather plus description in the boss (Perilous stage) section.
Superstring Dimension weather buffs are big in numbers. With 26 weathers in total currently, there’s no way F2P players could keep up with all these. But HI3 isn’t a game dead set on buffs, and this is where knowing more can put you in more advantaged situation, exactly what is this guide about.
See, Superstring Dimension isn’t only about weather. Each boss also has mechanics valkyrie teams have to clear well. This is more important on lower tiers where bosses’ HP are less and you don’t always need buffs to clear the bosses. When you click boss information, you can see these mechanics.
The special mechanics here is Fast ATK. Your valkyries need to attack fast enough because the boss has hitcount shields.
To see more mechanics, check out our basic mechanics page for more info.
What is Abyss/Superstring Dimension?
There are two types of abyss in Honkai Impact 3rd, one is Q-Manifold, accessible after level 25, and Superstring Dimension, after breaking through and reaching level 81.
Basically it’s a bunch of stages you have to clear (4 stages for Exalted - Superstring Dimension). The faster you clear the boss stage, the higher your score. For the other 3 stages, just a clear is sufficient, doesn’t matter how fast or slow you are. Clear = 6000 score. Only the boss stage matters how fast you clear.
This is your main source of crystal income in the game there are 2 cycles weekly, Monday-Wednesday and Friday-Sunday. The official discord has a handy notifications channel to remind you when abyss opens and closes.
Superstring Dimension Tier System
Unlike Memorial Arena, in Superstring Dimension you don’t compete against the whole server players, instead you are placed in a bracket with 20 players maximum. The end goal is to accumulate as much trophy as possible so you rank up and maintain top tiers in your server. There is tier system tied to this trophy, and you don’t always rank up or fall of a tier directly every cycle. Whether you fall of or rank up a tier, it depends on your trophy accumulation. When a cycle finalize, your trophy will increase, stays the same, or decrease. The change of remaining trophies will promote them to higher rank if they have high enough trophies, or vice versa. In other words, players will not be promoted or relegated directly. When you level up to 81 and enter Superstring Dimension for the first time, you will also start with 180 Virtual Trophies, which will be reduced instead of the actual trophies in case of their rank is low during finalization. Virtual trophies can be increased by 100 if promoted to Red Lotus for the first time, and once reduced to 0, it can’t be gained again.
Tiered Rewards
This is the list of rewards you will obtain after finalization each cycle. When you are promoted or demoted to a tier, you get the rewards of the tier you are promoting/demoting.

Disturbances
Superstring Dimensions has disturbances system, where each disturbance number increase means higher enemies HP and resistances. Disturbances are decided during cycle finalization, its change only takes place after next cycle starts, and will not change until the next cycle. The lower a Superstring Dimension tier is (see Tiered Rewards section), the lower the disturbance is, so the easier the enemies are to defeat. Disturbance also varies across servers, even in the exact same tiers (like Red Lotus or Agony 3), since players performance contribute directly to disturbance number.
Superstring Dimension Weather and Boss List
Below is grouped list of Superstring Dimension weathers.
- Electrified: bonus DMG when Paralyzed and a while after it ends
- Freezing Environment: bonus DMG when Frozen and a while after it ends
- Ignited: bonus DMG when Ignited and a while after it ends
- Blood Thorn Patch: bonus DMG when Bleeding and a while after it ends
- Unbalanced Environment: bonus DMG when Stunned and a while after it ends
- Stellar Environment: bonus DMG when AR system is activated and more when entering Stellar Outburst
- Starless Environment: bonus DMG outside Stellar Outburst and more if AR is not activated
- Shadow Environment: team deal more DMG when Shadow Star Attack (Wheel of Destiny’s Phantom attacks during SO) hits
- Echoing Environment: the more World Star supports inside a team, the more DMG the team deals. bonus DMG if WS is activated
- Flux Environment: the more Law of Ascension supports inside a team, the more DMG the team deals. bonus DMG if LoA is activated
- Extreme Environment: the more Grail of Infinitude supports inside a team, the more DMG the team deals. bonus DMG if Grail is activated
- Stellar Crown Environment: the more Rite of Oblivion supports inside a team, the more DMG the team deals. bonus DMG if RoO is activated